The back shows how to put code blocks together to make projects come to life! Along the way, kids learn coding concepts like sequencing, conditionals, and variables.
Author: Natalie Rusk
Publisher: National Geographic Books
Now updated for Scratch 3.0, this 75-card deck features interactive programming projects you can make with Scratch, a free-to-use graphical programming language used by millions of kids around the world. The front of each card shows an activity, like Pong, Write an Interactive Story, Create a Virtual Pet, Play Hide and Seek. The back shows how to put code blocks together to make projects come to life! Along the way, kids learn coding concepts like sequencing, conditionals, and variables.
CODE A SPACE ADVENTURE GAMSI SCRATCH 3 GAMES FOR KIDS A Playful Guide to Coding HARRIET 25 SCRATCH 3 GAMES FOR KIDS A ... 70 Caride The Official MICRO : BIT FOR MAD SCIENTISTS VERRE MATH ADVENTURES WITH PYTHON SCRATCH Coding Cards SICE ...
Author: Ryan Somma
Publisher: No Starch Press
A book for anyone teaching computer science, from elementary school teachers and coding club coaches to parents looking for some guidance. Computer science opens more doors for today's youth than any other discipline - which is why Coding in the Classroom is your key to unlocking students' future potential. Author Ryan Somma untangles the current state of CS education standards; describes the cognitive, academic, and professional benefits of learning CS; and provides numerous strategies to promote computational thinking and get kids coding! Whether you're a teacher, an after-school coach, or a parent seeking accessible ways to boost your kid's computer savvy, Coding in the Classroom is here to help. With quick-start programming strategies, scaffolded exercises for every grade level, and ideas for designing CS events that promote student achievement, this book is a rock-solid roadmap to CS integration from a wide variety of on-ramps. You'll learn: • tips and resources for teaching programming concepts via in-class activities and games, without a computer • development environments that make coding and sharing web apps a breeze • lesson plans for the software lifecycle process and techniques for facilitating long-term projects • ways to craft interdisciplinary units that bridge CS and computational thinking with other content areas Coding in the Classroom does more than make CS less formidable - it makes it more fun! From learning computational thinking via board games to building their own websites, students are offered a variety of entry points for acquiring the skills they need to succeed in the 21st-century workforce. Moreover, Somma understands how schools operate - and he's got your back. You'll be empowered to advocate for the value of implementing CS across the curriculum, get stakeholder buy-in, and build the supportive, equitable coding community that your school deserves.
30 Clever Coding and Electronics Projects for Kids Simon Monk. THE OFFICIAL SCRATCH CODING CARDS Creative Coding Activities for Kids by NATALIE RUSK and the SCRATCH TEAM MAY 2019, 76 CARDS, $24.95 ISBN 978-1-59327-976-9 full color, ...
Author: Simon Monk
Publisher: No Starch Press
Build your own secret laboratory with 30 coding and electronic projects! The BBC micro:bit is a tiny, cheap, yet surprisingly powerful computer that you can use to build cool things and experiment with code. The 30 simple projects and experiments in this book will show you how to use the micro:bit to build a secret science lab complete with robots, door alarms, lie detectors, and more--as you learn basic coding and electronics skills. Here are just some of the projects you'll build: • A "light guitar" you can play just by moving your fingers • A working lie detector • A self-watering plant care system • A two-wheeled robot • A talking robotic head with moving eyes • A door alarm made with magnets Learn to code like a Mad Scientist!
30 , 1997 , 9-267181 Int . Cl . G06K 19/06 ; G11C 5/00 U.S. CI . 235-380 9 Claims having a self - adhesive positioned thereon that removably adheres the scratch - off label onto the planar card member , the other side having a PIN code ...
( The XSORT2 source code actually allows up to 30 scratch files . ) Step 3. If this is an unmodified restart run with no delete card and no new bulk data card , the bulk data cards in OPTP are read and transferred to the NPTP file .
The Official ScratchJr Book is the perfect companion to this free app and makes coding easy and fun for all. Kids learn to program by connecting blocks of code to make characters move, jump, dance, and sing.
Author: Marina Umaschi Bers
Publisher: No Starch Press
Category: Juvenile Nonfiction
ScratchJr is a free, introductory computer programming language that runs on iPads, Android tablets, Amazon tablets, and Chromebooks. Inspired by Scratch, the wildly popular programming language used by millions of children worldwide, ScratchJr helps even younger kids create their own playful animations, interactive stories, and dynamic games. The Official ScratchJr Book is the perfect companion to this free app and makes coding easy and fun for all. Kids learn to program by connecting blocks of code to make characters move, jump, dance, and sing. Each chapter includes several activities that build on one another, culminating in a fun final project. These hands-on activities help kids develop computational-thinking, problem-solving, and design skills. In each activity, you’ll find: –Step-by-step, easy-to-follow directions –Ways to connect the activity with literacy and math concepts –Tips for grown-ups and teachers –Creative challenges to take the learning further By the end of the book, kids will be ready for all sorts of new programming adventures! The ScratchJr app now supports English, Spanish, Catalan, Dutch, French, Italian, and Thai.
4 Provide students with the code sheet and allow them to see whether they can figure out the code and know whose name ... Official Scratch Jr Book: Help Your Kids Learn to Code by Marina Umaschi Bers The Official Scratch Coding Cards: ...
Author: Jerilou J Moore
Discover new and exciting ways to teach STEM content through the arts in your early childhood program with this innovative and comprehensive guidebook. Chapters feature playful activities divided by age band that bridge early academic learning and social, emotional, physical, and mental development with active engagement in the arts. Structured activities include a materials list, safety concerns, key takeaways, and related readings, as well as explicit connections to research and national standards. With clear and concise lesson plans that walk you through activities in music, dance, media arts, visual arts, and theater, it becomes easy to bring development and learning through movement and creativity to your classroom or program.
Sensing block, 25, 47 Set Number to (0) block (Scratch), 26–27 Set Projectile Position (Scratch), 66 Set Rotation Style ... block (Scratch), 30 Str() function (Python), 119 Strings in Python, 111, 113–115, 116, 117, 119 Students: coding ...
Author: Sarah Kepple
Category: Language Arts & Disciplines
This engaging guide demonstrates how easy, fun, and rewarding it can be to teach and learn coding at the library. • Helps librarians—even those without prior experience and training—launch highly successful programs in computer coding that engage both traditional literacy and technology literacy • Builds on the library's role as technology hub in the school and/or community • Enables librarians to cultivate practical and valued skills among students and patrons—all while they have fun learning • Offers insight from an instructor who leads coding clubs and classes in multiple libraries
... of cards with examples and instructions on how to implement a game using programing visual languages was created. Research suggests that, amongst the several visual programming languages that can be used to create games, Scratch is ...
Author: Nuno Martins
Publisher: Springer Nature
This book gathers new empirical findings fostering advances in the areas of digital and communication design, web, multimedia and motion design, graphic design, branding, and related ones. It includes original contributions by authoritative authors based on the best papers presented at the 5th International Conference on Digital Design and Communication, Digicom 2021, together with some invited chapters written by leading international researchers. They report on innovative design strategies supporting communication in a global, digital world, and addressing, at the same time, key individual and societal needs. This book is intended to offer a timely snapshot of technologies, trends and challenges in the area of design, communication and branding, and a bridge connecting researchers and professionals of different disciplines, such as graphic design, digital communication, corporate, UI Design and UX design.
The Support section of the official Scratch website, hosted by MIT at http://scratch. mit.edu/help/, ... This learning experience can be enhanced even further when combined with Scratch Cards, which are downloadable flash cards ...
Author: Eben Upton
Publisher: John Wiley & Sons
Learn the Raspberry Pi 3 from the experts! Raspberry Pi User Guide, 4th Edition is the "unofficial official" guide to everything Raspberry Pi 3. Written by the Pi's creator and a leading Pi guru, this book goes straight to the source to bring you the ultimate Raspberry Pi 3 manual. This new fourth edition has been updated to cover the Raspberry Pi 3 board and software, with detailed discussion on its wide array of configurations, languages, and applications. You'll learn how to take full advantage of the mighty Pi's full capabilities, and then expand those capabilities even more with add-on technologies. You'll write productivity and multimedia programs, and learn flexible programming languages that allow you to shape your Raspberry Pi into whatever you want it to be. If you're ready to jump right in, this book gets you started with clear, step-by-step instruction from software installation to system customization. The Raspberry Pi's tremendous popularity has spawned an entire industry of add-ons, parts, hacks, ideas, and inventions. The movement is growing, and pushing the boundaries of possibility along with it—are you ready to be a part of it? This book is your ideal companion for claiming your piece of the Pi. Get all set up with software, and connect to other devices Understand Linux System Admin nomenclature and conventions Write your own programs using Python and Scratch Extend the Pi's capabilities with add-ons like Wi-Fi dongles, a touch screen, and more The credit-card sized Raspberry Pi has become a global phenomenon. Created by the Raspberry Pi Foundation to get kids interested in programming, this tiny computer kick-started a movement of tinkerers, thinkers, experimenters, and inventors. Where will your Raspberry Pi 3 take you? The Raspberry Pi User Guide, 3rd Edition is your ultimate roadmap to discovery.